- The Good
- The Neutral
- The Bad
- My Overall Feelings
This summer I’ve been interning at Pusher, and have been writing a lot of Go. It’s been a bit of a change coming from a Haskell background, so I decided to write up my thoughts now, at the end.
Incredibly easy to pick up
There’s not a lot to Go, it’s quite a small language. I had never written a line of it before June, and now I’ve written about 30,000. It’s very easy to get started and become productive.
Haskell, on the other hand, is notorious for being hard to learn (cough monad tutorials cough). People often find it really hard to take the step from evaluating pure mathematical expressions to writing actual programs. I experienced no such disconnect in Go.
Garbage collector keeps getting better and better
Pusher previously tried to use Haskell for the project I was working on, but eventually had to give up due to unpredictable latency caused by garbage collection pauses. GHC’s garbage collector is designed for throughput, not latency. It is a generational copying collector, which means that pause times are proportional to the amount of live data in the heap. To make matters worse, it’s also stop-the-world.
Go’s garbage collector is a concurrent mark-sweep with very short stop-the-world pauses, and it just seems to keep getting better. This is definitely a good thing for a garbage collected language. We did have some issues with unacceptable latencies, but were able to work them all out. No such luck with the Haskell project.
Style wars are a thing of the past
Say what you like about
gofmt, but it makes arguments over code style almost impossible. Just run it on save, and your code will always be consistently formatted.
I do find it a little strange that
gofmt has been completely accepted, whereas Python’s significant whitespace (which is there for exactly the same reason: enforcing readable code) has been much more contentious across the programming community.
Code generation seems to be the accepted solution to a lot of problems
I am not a huge fan of code generation (and I say this as the author of a code generation tool). I think it can do good, but it can also obscure what’s actually going on. In every discussion on Go generics, someone will come along and say you can add generics with code generation: that’s true, but at the cost of introducing additional, nonstandard, syntax.
I suspect the strong culture of code generation is largely because it lets you work around the flaws of the language.
Strict, not lazy, evaluation
Strict evaluation is typically better for performance than lazy evaluation (thunks cause allocation, so you’re gambling that the computation saved offsets the memory cost), but it does make things less composable. There have been a couple of times where I’ve gone to split up a function, only to realise that doing so would require allocating a data structure in memory which before was not needed.
I could trust the compiler to inline things for me, and so optimise away the additional allocations, but in a lazy language you just don’t have that issue at all.
The standard library is not so great
If you know me in person, it might seem a little odd that I specifically comment on this. Normally I am all for languages having a small, really well-written, stdlib and everything else provided through libraries. I am picking on Go here a bit because the standard library seems to get a lot of praise, but I was unimpressed.
Parts of it are good, a lot of it is mediocre, and some of it is downright bad (like the go/ast package documentation). It seems a lot of Go’s use is in webdev, so perhaps those bits of the stdlib (which I haven’t touched at all) are consistently good.
I also agree with this Quora answer by Tikhon Jelvis to do you feel that golang is ugly?, so have a look at that once you’ve read this section.
A culture of “backwards compatibility at all costs”
In Go, you import packages by URL. If the URL points to, say, GitHub, then
go get downloads HEAD of master and uses that. There is no way to specify a version, unless you have separate URLs for each version of your library.
This is just insane.
Go has a very strong culture of backwards compatibility, which I think is largely due to this. Even if you have a flaw in the API of your library, you can’t actually fix it because that would break all of your reverse-dependencies, unless they do vendoring, or pin to a specific commit.
Coming from the Haskell world, where the attitude is far more towards correctness than compatibility, this was probably the biggest culture shock for me. Things break backwards compatibility in Haskell, and the users just update their code because they know the library author did it for a reason. In Go, it just doesn’t happen at all.
The type system is really weak
A common mantra in Haskell is “make illegal states unrepresentable,” which is great. If you’ve never come across it before it means to choose your types such that an illegal value is a static error. Want to avoid nulls? Use an option type. Want to ensure a list has at least one element? Use a nonempty list type. Use proper enums, not just ints. etc etc
In Go you just can’t do that, the type system isn’t strong enough. So a lot of things which are (or can be) a compile-time error in Haskell are a runtime error in Go, which is just worse.
Let’s pick on some specifics:
Want to write a tree where every element is statically guaranteed to be the same type? Well, have fun implementing a “uinttree”, an “inttree”, a “stringtree”, and so on. You can’t just implement a generic tree.
But Go does have generics, for the built-in types. Arrays, channels, maps, and slices all have generic type parameters. So it seems that the Go developers want generics, but they don’t want to bother implementing it properly, so it remains a special case for a few things in the compiler.
No sum types
The way in Go to handle possibly-failing functions is to have multiple return values: an actual result, and an error. If the error is
nil, then the actual result is sensible; otherwise the actual result is meaningless.
This means you can forget to check the error and use a bogus result and, because there are no compiler warnings (another wtf), you will know nothing of this until things fail at runtime.
With a sum type, like
Either error result, that just can’t happen.
No separation of pure code from effectful code
It is very nice to know, just by looking at the type of a function, that it cannot perform any side-effects. Go’s type system doesn’t do that.
The tooling is bad
Haskell gets a lot of criticism for bad tooling, but I think it’s worlds ahead of Go in some cases.
Godoc makes it really difficult to write good documentation
Godoc groups bindings by type, and then sorts alphabetically. Code is not written like that, code is written with related functions in proximity to each other. The source order is almost always better than how godoc sorts things.
Previous proposals similar to this have been rejected on grounds that it’s a slippery slope from this to Markdown or worse.
I think that comment is particularly discouraging. Because the developers don’t like Markdown (and similar languages), they refuse to add even the most basic of formatting to godoc.
There is nothing like GHC’s heap profiling
Go has a snapshot-based memory profiler. You can take a snapshot at a point in time, and see which functions and types are taking up the heap space. However, there is nothing like this.
Being able to see not only a snapshot, but also how things have changed over time, is incredibly useful for spotting memory leaks. If all you have is a snapshot, all you can really say is “well, the number of allocated
Foos looks a bit high, is that right?” With a graph you can say “the number of allocated
Foos is increasing when it shouldn’t be.”
There is (was?) nothing like ThreadScope
ThreadScope is a tool for profiling performance of concurrent Haskell programs. It shows which Haskell threads are running on which OS threads, when garbage collection happens, and a bunch of other information.
If things are slower than expected, it’s great: you can see exactly how things are executing. Go doesn’t currently have anything like it, although towards the end of Dave Cheney’s Seven ways to profile Go applications talk at GolangUK, he did whip out something which looked rather like ThreadScope (sadly, a video isn’t up at the time of writing, that I can see).
Zero values are almost never what you want
Go avoids the issue of uninitialised memory by having “zero values”. If you declare a variable of type
int, but don’t give it a value, it gets the value 0. Simple.
Except that that’s almost never what you want.
What is a sensible default value for a type? Well, it depends on what you’re using it for! Sometimes there isn’t a sensible default, and not initialising a value should be an error. You can’t define a zero value for your own types, so you’re kind of stuck.
Zero values caused so many problems over the summer, because everything would appear to be fine, then it suddenly breaks because the zero value wasn’t sensible for its context of use. Perhaps it’s an unrelated change that causes things to break (like a struct getting an extra field).
I would much rather:
- Drop the syntax for declaring a variable without giving it a value.
- Make it an error to not initialise a struct field.
Lots of boilerplate
The cause of the lots of code generation, I feel.
Because you have to check error values, if you want to perform a sequence of possibly-erroring computations, where the successful result of one feeds into the next, there is a lot of typing. In Haskell, you’d just use the
If you want to sort a slice, because there are no generics, you need to wrap the slice in another type and implement three methods on that type. So that’s four lines of code to sort a slice of uints, four lines to sort a slice of uint8s, four lines to sort a slice of uint16s, and so on. In Haskell, you’d just use the generic
My Overall Feelings
I do have one non-Pusher Go project that I plan to keep developing, as it’s a fun project. I picked Go for it because my initial motivation was to eventually integrate it with what I was doing at work, but that ended up not happening.
Other than that, I will probably never choose to use Go for anything ever again, unless I’m being paid for it. Go is just too different to how I think: when I approach a programming problem, I first think about the types and abstractions that will be useful; I think about statically enforcing behaviour; and I don’t worry about the cost of intermediary data structures, because that price is almost never paid in full.